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Games Will Open Faster: Good News for Gamers from Microsoft

Games Will Open Faster: Good News for Gamers from Microsoft

Microsoft is bringing Advanced Shader Delivery technology, which reduces shader compilation times in games by up to 1/3, to Nvidia and Intel GPUs.

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The long waiting times PC gamers face when starting a new game are ending with a new solution developed by Microsoft. What is Advanced Shader Delivery? It stands out as a technology that reduces the visual rendering process in games from minutes to seconds.

Microsoft initially offered this technology only for AMD Radeon graphics cards. The company is preparing to expand this support to Nvidia, Intel, and Qualcomm GPUs later in October.

Technology that Speeds Up the Shader Compilation Process

Today, the shader compilation process ensures that lighting, surfaces, effects, and other visual elements in games are prepared in a way suitable for the graphics card. This process usually occurs during the first launch of a game.

In some productions, however, this process can continue while new areas or graphic elements are being loaded during gameplay. Especially in high-budget games with advanced graphics, this loading process can take several minutes.

Even on high-end computers, delays and stuttering during gameplay can be observed due to shader compilation. Microsoft’s technology takes a significant portion of this burden off the player’s computer.

Instead of compiling shader data from scratch on the player’s system, the company sends it pre-compiled via the cloud. It is stated that this can reduce the shader process from several minutes to just a few seconds.

Microsoft claims that this system can achieve a reduction of up to 95% in the total processing time. The aim is to prevent players from having to wait a long time, especially during the first launch of games.

The shader compilation process can intermittently limit system performance by heavily utilizing hardware resources. Microsoft’s cloud-based approach aims to alleviate this load on local hardware, providing a smoother startup experience.

Expanding Hardware Support and Game Integration

Microsoft DirectX program manager Wendy Ho announced in a company blog post that Advanced Shader Delivery will soon be available on additional Windows devices supported by Intel, Nvidia, and Qualcomm. This development will significantly expand the technology’s use.

One of the first applications of the technology was Gears of War: E-Day. While the PC version of the game has a significant shader compilation process, Microsoft aims to reduce this waiting time with ASD.

The next game to support the technology has been announced as Call of Duty: Modern Warfare 4. However, Advanced Shader Delivery is not expected to work automatically in all PC games.

Developers need to integrate the technology into their games. Therefore, some games will continue to compile shaders locally or use different caching formulas.

With the addition of Nvidia, Intel, and Qualcomm support, the impact of ASD on PC gaming may increase. If the technology becomes widespread, Microsoft could offer a valuable solution to one of the most common problems gamers face: long shader compilation times.

How much do you think shortening shader compilation times in games will affect your gaming experience?

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